Transformer City

Modular Transformer Sci-fi City
Transformer City

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1. Overview

Modular 'Transformer City' pack for creating high detailed sci-fi animated city, includes:

  • modular walls, floors, ladders, cables and other props;
  • small fly cars pack;
  • script system for background fly cars traffic;
  • operational scripts and animations for streets transformations (roads transformations);
  • with LOD's;
  • Textures 2K-4K;
  • Tris count: 50-5000.

2. Script control

Pack prefab folder 'mechanic' contains scripted street/road prefabs for transformations:
  • Script access: there is primary public static bool variable named: 'TCMechStatic.ChangeCurrentState' which says to change state of streets/roads state. This variable doesn't hold state, it's just trigger;
  • Each prefab root contains script 'TCMechInitState.cs' which allows you to choose start (on play mode) state of current structure - opened / closed.


3. Design

Pack prefab folder 'mechanic' contains scripted street/road prefabs for transformations:
Expand current transformation prefab for design: you can see here GameObjects named '....(disable here)'. Just disable this GameObject via inspector for your own street\road design.

4. Notes

  • Max road width for transformation is 6 squares = 18 meters (59 feets, 19,6 yards);
  • Kinematic system of transformations parts simplified to a certain extent.